[et_pb_section fb_built=”1″ next_background_color=”#000000″ admin_label=”Header” _builder_version=”4.7.7″ use_background_color_gradient=”on” background_color_gradient_start=”rgba(9,10,0,0.58)” background_color_gradient_end=”rgba(255,255,255,0.35)” background_color_gradient_type=”radial” background_color_gradient_direction_radial=”top left” background_color_gradient_start_position=”35%” background_color_gradient_end_position=”57%” background_color_gradient_overlays_image=”on” background_image=”https://bloodbowl.dk/wp-content/uploads/2021/07/bloodBowl-pattern-1.png” background_size=”initial” background_position=”top_left” background_repeat=”repeat” custom_padding=”7vw|0px|7vw|0px|true|false” bottom_divider_style=”mountains2″ bottom_divider_flip=”horizontal”][et_pb_row column_structure=”2_3,1_3″ _builder_version=”3.25″ custom_width_px__hover=”1080px” custom_width_px__hover_enabled=”1080px” custom_width_percent__hover=”80%” custom_width_percent__hover_enabled=”80%” make_fullwidth__hover=”off” make_fullwidth__hover_enabled=”off” use_custom_width__hover=”off” use_custom_width__hover_enabled=”off” width_unit__hover=”on” width_unit__hover_enabled=”on” use_custom_gutter__hover=”off” use_custom_gutter__hover_enabled=”off” gutter_width__hover=”3″ gutter_width__hover_enabled=”3″ make_equal__hover=”off” make_equal__hover_enabled=”off”][et_pb_column type=”2_3″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_text _builder_version=”3.27.4″ text_font=”Open Sans||||||||” text_font_size=”16px” text_line_height=”1.8em” header_font=”Squada One|||on|||||” header_font_size=”60px” header_letter_spacing=”1px” header_line_height=”1.1em” background_layout=”dark” max_width=”700px” animation_style=”fade” text_font_size_tablet=”” text_font_size_phone=”” text_font_size_last_edited=”on|desktop” text_line_height_tablet=”” text_line_height_phone=”” text_line_height_last_edited=”on|desktop” header_font_size_tablet=”” header_font_size_phone=”32px” header_font_size_last_edited=”on|phone”]
Resources
[/et_pb_text][/et_pb_column][et_pb_column type=”1_3″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][/et_pb_column][/et_pb_row][et_pb_row column_structure=”1_4,1_4,1_4,1_4″ _builder_version=”3.25″][et_pb_column type=”1_4″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_button button_url=”#Teams” button_text=”Teams” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||||”][/et_pb_button][et_pb_button button_text=”League” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||on||”][/et_pb_button][/et_pb_column][et_pb_column type=”1_4″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_button button_url=”#Stars” button_text=”Star Players” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||||”][/et_pb_button][et_pb_button button_text=”Weather” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||on||”][/et_pb_button][/et_pb_column][et_pb_column type=”1_4″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_button button_url=”#skills2″ button_text=”Skills” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||||” hover_enabled=”0″ sticky_enabled=”0″][/et_pb_button][et_pb_button button_text=”Kick-Off” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||on||”][/et_pb_button][/et_pb_column][et_pb_column type=”1_4″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_button button_text=”Passing ” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_size=”20px” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_font=”GutCruncher||||||on||”][/et_pb_button][et_pb_button button_text=”Prayers to Nuffle” button_alignment=”center” module_class=”full-width-btn” _builder_version=”4.7.7″ _module_preset=”default” custom_button=”on” button_text_size=”17px” button_text_color=”#ffffff” button_bg_color=”#cc0000″ button_border_color=”#ffffff” button_letter_spacing=”0px” button_font=”GutCruncher||||||on||” custom_margin=”||||false|false” custom_padding=”9px||9px||true|false”][/et_pb_button][/et_pb_column][/et_pb_row][/et_pb_section][et_pb_section fb_built=”1″ admin_label=”Resources” _builder_version=”3.22″ background_color=”#000000″ custom_padding=”10px||10px||true”][et_pb_row module_id=”Teams” _builder_version=”4.7.7″ custom_padding=”0|0px|20px|0px|false|false”][et_pb_column type=”4_4″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_cta title=”Changes between Season 1 (2016) & Season 2 (2020)?” button_url=”https://bloodbowl.dk/wp-content/uploads/2021/07/Blood-Bowl-2020-rulechanges-.pdf” url_new_window=”on” button_text=”See here” _builder_version=”4.7.7″ _module_preset=”default” header_font_size=”23px” body_font_size=”12px” background_color=”#000000″ custom_button=”on” button_text_size=”20px” button_text_color=”#ffffff” button_bg_color=”#cc0000″ custom_margin=”-10px||-10px||true|false” custom_padding=”0px||0px||true|false”]
Credits to Topper for creating a overview of changes.
[/et_pb_cta][/et_pb_column][/et_pb_row][/et_pb_section][et_pb_section fb_built=”1″ disabled_on=”off|off|off” admin_label=”FAQ” _builder_version=”4.7.7″ background_color=”#f4f4f4″ custom_padding=”54px|0px|0|0px|false|false”][et_pb_row _builder_version=”4.7.7″ _module_preset=”default”][et_pb_column type=”4_4″ _builder_version=”4.7.7″ _module_preset=”default”][et_pb_text module_id=”skills” _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Teams
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” custom_css_toggle_content=”word-wrap: break-word;|| color: #212529;||overflow-x:auto” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)” custom_css_toggle_content_last_edited=”off|desktop” custom_css_toggle_content__hover_enabled=”off|desktop”][et_pb_accordion_item title=”Amazon Team” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” “]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 50,000 | Tribal Linewomen | 6 | 3 | 3+ | 4+ | 8+ | Dodge | G | AS |
0-2 | 75,000 | Eagle Warrior Throwers | 6 | 3 | 3+ | 3+ | 8+ | Dodge, Pass | GP | AS |
0-2 | 75,000 | Piranha Warrior Catchers | 6 | 3 | 3+ | 5+ | 8+ | Catch, Dodge | AG | S |
0-4 | 90,000 | Koka Kalim Blitzers | 6 | 3 | 3+ | 5+ | 8+ | Block, Dodge | GS | A |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Lustrian Superleague
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Black Orc Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 45,000 | Goblin Bruiser Linemen | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty, Thick Skull | A | GPS |
0-6 | 90,000 | Black Orcs | 4 | 4 | 4+ | 5+ | 10+ | Brawler, Grab | GS | AP |
0-1 | 115,000 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | AGP |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Badlands Brawl, Bribery and Corruption*
- Notes: Once per Game you may re-roll a 1 on Argue the Call & Bribe Cost 50,000 gp
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Chaos Chosen Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 60,000 | Beastman Runner Linemen | 6 | 3 | 3+ | 4+ | 9+ | Horns | GMS | AP |
0-4 | 100,000 | Chosen Blockers | 5 | 4 | 3+ | 5+ | 10+ | None | GMS | A |
0-1 | 115,000 | *Chaos Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | MS | AG |
0-1 | 140,000 | *Chaos Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | MS | AG |
0-1 | 150,000 | *Minotaur | 5 | 5 | 4+ | – | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | MS | AG |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Favoured Of… (choose either): Chaos Undivided, Khorne, Nurgle, Slaanesh or Tzeentch
- Notes: *A Chaos Choosen team may include a single Big Guy from the above
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Chaos Dwarf Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 40,000 | Hobgoblin Linemen | 6 | 3 | 3+ | 4+ | 8+ | None | G | AS |
0-6 | 70,000 | Chaos Dwarf Blockers | 4 | 3 | 4+ | 6+ | 10+ | Block, Tackle, Thick Skull | GS | AM |
0-2 | 130,000 | Bull Centaur Blitzers | 6 | 4 | 4+ | 6+ | 10+ | Sprint, Sure Feet, Thick Skull | GS | A |
0-1 | 150,000 | Enslaved Minotaur | 5 | 5 | 4+ | – | 9+ | Animal Savagery, Frenzy, Horns, Loner (4+), Mighty Blow (+1), Thick Skull | S | AGM |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Badlands Brawl, Favoured of…, Worlds Edge Superleague
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Chaos Renegade Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 50,000 | Renegade Human Linemen | 6 | 3 | 3+ | 4+ | 9+ | None | GM | AS |
0-1 | 75,000 | Renegade Human Thrower | 6 | 3 | 3+ | 3+ | 9+ | Animosity (all team-mates), Pass, Safe Pair of Hands | GMP | AS |
0-1 | 40,000 | Renegade Goblin | 6 | 2 | 3+ | 4+ | 8+ | Animosity (all team-mates), Dodge, Right Stuff, Stunty | AM | GP |
0-1 | 50,000 | Renegade Orc | 6 | 3 | 3+ | 5+ | 10+ | Animosity (all team-mates) | GM | AS |
0-1 | 50,000 | Renegade Skaven | 7 | 3 | 3+ | 4+ | 8+ | Animosity (all team-mates) | GM | AS |
0-1 | 75,000 | Renegade Dark Elf | 6 | 3 | 2+ | 3+ | 9+ | Animosity (all team-mates) | AGM | PS |
0-1 | 115,000 | *Renegade Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | AGM |
0-1 | 140,000 | *Renegade Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | AGM |
0-1 | 150,000 | *Renegade Minotaur | 5 | 5 | 4+ | – | 9+ | Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled Fury | S | AGM |
0-1 | 150,000 | *Renegade Rat Ogre | 6 | 5 | 4+ | – | 9+ | Animal Savagery, Loner (4+), Frenzy, Mighty Blow (+1), Prehensile Tail | S | AGM |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Favoured Of… (choose either): Chaos Undivided, Khorne, Nurgle, Slaanesh or Tzeentch
- Notes: *A Chaos Renegade team may include up to three Big Guys, chosen from the above ones
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Dark Elf Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 70,000 | Dark Elf Linemen | 6 | 3 | 2+ | 4+ | 9+ | None | AG | S |
0-2 | 80,000 | Runners | 7 | 3 | 2+ | 3+ | 8+ | Dump-Off | AGP | S |
0-4 | 100,000 | Blitzers | 7 | 3 | 2+ | 4+ | 9+ | Block | AG | PS |
0-2 | 85,000 | Assassins | 7 | 3 | 2+ | 5+ | 8+ | Shadowing, Stab | AG | PS |
0-2 | 110,000 | Witch Elves | 7 | 3 | 2+ | 5+ | 8+ | Dodge, Frenzy, Jump Up | AG | PS |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Elven Kingdoms League
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Dwarf Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 70,000 | Dwarf Blocker Linemen | 4 | 3 | 4+ | 5+ | 10+ | Block, Tackle, Thick Skull | GS | A |
0-2 | 85,000 | Runners | 6 | 3 | 3+ | 4+ | 9+ | Sure Hands, Thick Skull | GP | AS |
0-2 | 80,000 | Blitzers | 5 | 3 | 3+ | 4+ | 10+ | Block, Thick Skull | GS | AP |
0-2 | 95,000 | Troll Slayers | 5 | 3 | 4+ | – | 9+ | Block, Dauntless, Frenzy, Thick Skull | GS | AP |
0-1 | 170,000 | Deathroller | 4 | 7 | 5+ | – | 11+ | Break Tackle, Dirty Player (+2), Juggernaut, Loner (5+), Mighty Blow (+1), No Hands, Secret Weapon, Stand Firm | S | AG |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Old World Classic, Worlds Edge Superleague
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Elven Union Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 60,000 | Linemen | 6 | 3 | 2+ | 4+ | 8+ | None | AG | S |
0-2 | 75,000 | Throwers | 6 | 3 | 2+ | 2+ | 8+ | Pass | AGP | S |
0-2 | 100,000 | Catchers | 8 | 3 | 2+ | 4+ | 8+ | Catch, Nerves of Steel | AG | S |
0-2 | 115,000 | Blitzers | 7 | 3 | 2+ | 3+ | 9+ | Block, Sidestep | AG | PS |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Elven Kingdoms League
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Goblin Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 40,000 | Goblin Linemen | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GPS |
0-1 | 45,000 | Bomma | 6 | 2 | 3+ | 4+ | 8+ | Bombardier, Dodge, Secret Weapon, Stunty | A | GPS |
0-1 | 40,000 | Looney | 6 | 2 | 3+ | – | 8+ | Chainsaw, Secret Weapon, Stunty | A | GS |
0-1 | 70,000 | Fanatic | 3 | 7 | 3+ | – | 8+ | Ball and Chain, No Hands, Secret Weapon, Stunty | S | AG |
0-1 | 75,000 | Pogoer | 7 | 2 | 3+ | 5+ | 8+ | Dodge, Pogo Stick, Stunty | A | GPS |
0-1 | 65,000 | ‘Ooligan | 6 | 2 | 3+ | 6+ | 8+ | Dirty Player (+1), Disturbing Presence, Dodge, Right Stuff, Stunty | A | GS |
0-1 | 60,000 | Doom Diver | 6 | 2 | 3+ | 6+ | 8+ | Right Stuff, Stunty, Swoop | A | GS |
0-2 | 115,000 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | AGP |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Badlands Brawl, Bribery and Corruption, Underworld Challenge
- Tier: 3
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Halfling Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 30,000 | Halfling Hopeful Linemen | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GS |
0-2 | 50,000 | Halfling Heftys | 5 | 2 | 3+ | 3+ | 8+ | Dodge, Fend, Stunty | AP | GS |
0-2 | 55,000 | Halfling Catchers | 5 | 2 | 3+ | 5+ | 7+ | Catch, Dodge, Right Stuff, Sprint, Stunty | A | GS |
0-2 | 120,000 | Altern Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber! | S | AGP |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Halfling Thimble Cup, Old World Classic
- Tier: 3
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”High Elf Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 70,000 | Linemen | 6 | 3 | 2+ | 4+ | 9+ | None | AG | PS |
0-2 | 100,000 | Throwers | 6 | 3 | 2+ | 2+ | 9+ | Cloud Burster, Pass, Safe Pass | AGP | S |
0-4 | 90,000 | Catchers | 8 | 3 | 2+ | 5+ | 8+ | Catch | AG | S |
0-2 | 100,000 | Blitzers | 7 | 3 | 2+ | 4+ | 9+ | Block | AG | PS |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Elven Kingdoms League
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Human Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 50,000 | Human Linemen | 6 | 3 | 3+ | 4+ | 9+ | None | G | AS |
0-2 | 80,000 | Throwers | 6 | 3 | 3+ | 2+ | 9+ | Pass, Sure Hands | GP | AS |
0-4 | 65,000 | Catchers | 8 | 2 | 3+ | 5+ | 8+ | Catch, Dodge | AG | SP |
0-4 | 85,000 | Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Block | GS | AP |
0-3 | 30,000 | Halfling Hopeful | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GS |
0-1 | 140,000 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | AG |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Old World Classic
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Imperial Nobility Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 45,000 | Imperial Retainer Linemen | 6 | 3 | 4+ | 4+ | 8+ | Fend | G | AS |
0-2 | 75,000 | Imperial Throwers | 6 | 3 | 3+ | 3+ | 9+ | Pass, Running Pass | GP | AS |
0-2 | 105,000 | Noble Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Block, Catch | AG | PS |
0-4 | 90,000 | Bodyguards | 6 | 3 | 3+ | 5+ | 9+ | Stand Firm, Wrestle | GS | A |
0-1 | 140,000 | Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | AG |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Old World Classic
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Lizardmen Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 60,000 | Skink Runner Linemen | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GPS |
0-2 | 70,000 | Chameleon Skink | 7 | 2 | 3+ | 3+ | 8+ | Dodge, On The Ball, Shadowing, Stunty | A | GPS |
0-6 | 85,000 | Saurus Blockers | 6 | 4 | 5+ | 6+ | 10+ | None | GS | A |
0-1 | 140,000 | Kroxigor | 6 | 5 | 5+ | – | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Lustrian Superleague
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Necromantic Horror Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 40,000 | Zombie Linemen | 4 | 3 | 4+ | – | 9+ | Regeneration | G | AS |
0-2 | 75,000 | Ghoul Runners | 7 | 3 | 3+ | 4+ | 8+ | Dodge | AG | PS |
0-2 | 95,000 | Wraiths | 6 | 3 | 3+ | – | 9+ | Block, Foul Appearance, No Hands, Regeneration, Sidestep | GS | A |
0-2 | 125,000 | Werewolves | 8 | 3 | 3+ | 4+ | 9+ | Claws, Frenzy, Regeneration | AG | PS |
0-2 | 115,000 | Flesh Golem | 4 | 4 | 4+ | – | 10+ | Regeneration, Stand Firm, Thick Skull | GS | A |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Masters of Undeath, Sylvanian Spotlight
- Tier: 2
- Apothecary: NO
[/et_pb_accordion_item][et_pb_accordion_item title=”Norse Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 50,000 | Norse Linemen | 6 | 3 | 3+ | 4+ | 8+ | Block | G | AS |
0-2 | 70,000 | Norse Throwers | 6 | 3 | 3+ | 3+ | 8+ | Block, Pass | GP | AS |
0-2 | 90,000 | Norse Catchers | 7 | 3 | 3+ | 5+ | 8+ | Block, Dauntless | AG | S |
0-2 | 90,000 | Norse Berserkers | 6 | 3 | 3+ | 5+ | 8+ | Block, Frenzy, Jump Up | GS | A |
0-2 | 105,000 | Ulfwereners | 6 | 4 | 4+ | – | 9+ | Frenzy | GS | A |
0-1 | 140,000 | Yhetee | 5 | 5 | 5+ | – | 9+ | Claws, Disturbing Presence, Frenzy, Loner (4+), Unchannelled Fury | S | AG |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Lustrian Superleague, Old World Classic
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Nurgle Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 35,000 | Rotter Linemen | 5 | 3 | 4+ | 6+ | 9+ | Decay, Plague Ridden | GM | AS |
0-4 | 75,000 | Pestigors | 6 | 3 | 3+ | 4+ | 9+ | Horns, Plague Ridden, Regeneration | GMS | AP |
0-4 | 115,000 | Bloaters | 4 | 4 | 4+ | 6+ | 10+ | Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration | GMS | A |
0-1 | 140,000 | Rotspawn | 4 | 5 | 5+ | – | 10+ | Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, Tentacles | S | AGM |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Favoured of Nurgle
- Tier: 2
- Apothecary: NO
[/et_pb_accordion_item][et_pb_accordion_item title=”Ogre Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 15,000 | Gnoblar Linemen | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Sidestep, Stunty, Titchy | A | G |
0-1 | 145,000 | Ogre Runt Punter | 5 | 5 | 4+ | 4+ | 10+ | Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull | PS | AG |
0-5 | 140,000 | Ogre Blockers | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate | S | AGP |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Badlands Brawl, Low Cost Linemen, Old World CLassic
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Old World Alliance Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 50,000 | Old World Human Linemen | 6 | 3 | 3+ | 4+ | 9+ | None | G | AS |
0-1 | 80,000 | Old World Human Throwers | 6 | 3 | 3+ | 3+ | 9+ | Animosity (all Dwarf and Halfling Team-mates), Pass, Sure Hands | GP | AS |
0-1 | 65,000 | Old World Human Catchers | 8 | 2 | 3+ | 5+ | 8+ | Animosity (all Dwarf and Halfling Team-mates), Catch, Dodge | AG | SP |
0-1 | 90,000 | Old World Human Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Animosity (all Dwarf and Halfling Team-mates), Block | GS | AP |
0-2 | 75,000 | Old World Dwarf Blockers | 4 | 3 | 4+ | 5+ | 10+ | Arm Bar, Brawler, Loner (3+), Thick Skull | GS | A |
0-1 | 85,000 | Old World Dwarf Runner | 6 | 3 | 3+ | 4+ | 9+ | Loner (3+), Sure Hands, Thick Skull | GP | AS |
0-1 | 80,000 | Old World Dwarf Blitzer | 5 | 3 | 3+ | 4+ | 10+ | Block, Loner (3+), Thick Skull | GS | A |
0-1 | 95,000 | Old World Dwarf Troll Slayer | 5 | 3 | 4+ | – | 9+ | Block, Dauntless, Frenzy, Loner (3+), Thick Skull | GS | A |
0-2 | 30,000 | Old World Halfling Hopeful | 5 | 2 | 3+ | 4+ | 7+ | Animosity (all Dwarf and Human Team-mates), Dodge, Right Stuff, Stunty | A | GS |
0-1 | 140,000 | *Ogre | 5 | 5 | 4+ | 5+ | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-mate | S | AG |
0-1 | 120,000 | *Altern Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber! | S | AGP |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Old World Classic
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Orc Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 50,000 | Orc Linemen | 5 | 3 | 3+ | 4+ | 10+ | Animosity (Orc Linemen) | G | AS |
0-2 | 65,000 | Throwers | 5 | 3 | 3+ | 3+ | 9+ | Animosity (All Team-mates), Pass, Sure Hands | GP | AS |
0-4 | 80,000 | Blitzers | 6 | 3 | 3+ | 4+ | 10+ | Animosity (All Team-mates), Block | GS | AP |
0-4 | 90,000 | Big Un Blockers | 5 | 4 | 4+ | – | 10+ | Animosity (Big Un Blockers) | GS | A |
0-4 | 40,000 | Goblins | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | A | GS |
0-1 | 115,000 | Untrained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | AGP |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Badlands Brawl
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Shambling Undead Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 40,000 | Skeleton Linemen | 5 | 3 | 4+ | 6+ | 8+ | Regeneration, Thick Skull | G | AS |
0-12 | 40,000 | Zombie Linemen | 4 | 3 | 4+ | – | 9+ | Regeneration | G | AS |
0-4 | 75,000 | Ghoul Runners | 7 | 3 | 3+ | 4+ | 8+ | Dodge | AG | PS |
0-2 | 90,000 | Wights Blitzers | 6 | 3 | 3+ | 5+ | 9+ | Block, Regeneration | GS | AP |
0-2 | 125,000 | Mummies | 3 | 5 | 5+ | – | 10+ | Mighty Blow (+1), Regeneration | S | AG |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Masters of Undeath, Sylvanian Spotlight
- Tier: 1
- Apothecary: NO
[/et_pb_accordion_item][et_pb_accordion_item title=”Skaven Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 50,000 | Skaven Clanrat Linemen | 7 | 3 | 3+ | 4+ | 8+ | None | G | AMS |
0-2 | 85,000 | Throwers | 7 | 3 | 3+ | 2+ | 8+ | Pass, Sure Hands | GP | AMS |
0-4 | 85,000 | Gutter Runners | 9 | 2 | 2+ | 4+ | 8+ | Dodge | AG | MPS |
0-2 | 90,000 | Blitzers | 7 | 3 | 3+ | 5+ | 9+ | Block | GS | AMP |
0-1 | 150,000 | Rat Ogre | 6 | 5 | 4+ | – | 9+ | Animal Savagery, Loner (4+), Frenzy, Mighty Blow (+1), Prehensile Tail | S | AGM |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Underworld Challenge
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Snotling Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 15,000 | Snotling Linemen | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Sidestep, Stunty, Swarming, Titchy | A | G |
0-2 | 30,000 | Fungus Flingas | 5 | 1 | 3+ | 4+ | 6+ | Bombardier, Dodge, Right Stuff, Secret Weapon, Sidestep, Stunty | AP | G |
0-2 | 20,000 | Fun-hoppas | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Pogo Stick, Right Stuff, Sidestep, Stunty | A | G |
0-2 | 20,000 | Stilty Runnas | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Sidestep, Sprint, Stunty | A | G |
0-2 | 105,000 | Pump Wagons | 4 | 5 | 5+ | – | 9+ | Dirty Player (+1), Juggernaut, Mighty Blow (+1), Really Stupid, Secret Weapon, Stand Firm | S | AGP |
0-2 | 115,000 | Trained Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | S | AGP |
- 0-8 team re-rolls: 60,000 gold pieces each
- Special Rules: Badlands Brawl, Bribery and Corruption, Low Cost Linemen, Underworld Challenge
- Tier: 3
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Underworld Denizens Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 40,000 | Underworld Goblin Linemen | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | AM | GS |
0-6 | 15,000 | Underworld Snotlings | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Right Stuff, Sidestep, Stunty, Swarming, Titchy | AM | G |
0-3 | 50,000 | Skaven Clanrat | 7 | 3 | 3+ | 4+ | 8+ | Animosity (Underworld Goblin Linemen) | GM | AS |
0-1 | 85,000 | Skaven Throwers | 7 | 3 | 3+ | 2+ | 8+ | Animosity (Underworld Goblin Linemen), Pass, Sure Hands | GMP | AS |
0-1 | 85,000 | Gutter Runners | 9 | 2 | 2+ | 4+ | 8+ | Animosity (Underworld Goblin Linemen), Dodge | AGM | PS |
0-1 | 90,000 | Skaven Blitzers | 7 | 3 | 3+ | 5+ | 9+ | Animosity (Underworld Goblin Linemen), Block | GMS | AP |
0-1 | 115,000 | *Underworld Troll | 4 | 5 | 5+ | 5+ | 10+ | Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate | MS | AGP |
0-1 | 150,000 | *Mutant Rat Ogre | 6 | 5 | 4+ | – | 9+ | Animal Savagery, Loner (4+), Frenzy, Mighty Blow (+1), Prehensile Tail | MS | AG |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Bribery and Corruption, Underworld Challenge
- Notes: *A Underworld Denizens team may include a single Big Guy from the above
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Vampire Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 40,000 | Skeleton Linemen | 5 | 3 | 4+ | 6+ | 8+ | Regeneration, Thick Skull | G | AS |
0-2 | 70,000 | Anointed Throwers | 6 | 3 | 4+ | 3+ | 8+ | Pass, Regeneration, Sure Hands, Thick Skull | GP | A |
0-2 | 90,000 | Anointed Blitzers | 6 | 3 | 4+ | 6+ | 9+ | Block, Regeneration, Thick Skull | GS | AP |
0-4 | 100,000 | Tomb Guardians | 4 | 5 | 5+ | – | 10+ | Decay, Regeneration | S | AG |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Sylvanian Spotlight
- Tier: 2
- Apothecary: NO
[/et_pb_accordion_item][et_pb_accordion_item title=”Wood Elf Team” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-12 | 70,000 | Wood Elf Linemen | 7 | 3 | 2+ | 4+ | 8+ | None | AG | S |
0-2 | 95,000 | Throwers | 7 | 3 | 2+ | 2+ | 8+ | Pass | AGP | S |
0-4 | 90,000 | Catchers | 8 | 2 | 2+ | 4+ | 8+ | Catch, Dodge | AG | PS |
0-2 | 125,000 | Wardancers | 8 | 3 | 2+ | 4+ | 8+ | Block, Dodge, Leap | AG | PS |
0-1 | 120,000 | Loren Forest Treeman | 2 | 6 | 5+ | 5+ | 11+ | Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate | S | AG |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Elven Kingdom League
- Tier: 1
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Daemons of Khorne Team (Not Official)” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 60,000 | Pit Fighters | 6 | 3 | 3+ | 4+ | 9+ | Frenzy | G | AS |
0-4 | 80,000 | Bloodletter Daemons | 6 | 3 | 3+ | 4+ | 8+ | Horns, Juggernaut, Regeneration | AGS | P |
0-2 | 90,000 | Khorne Heralds | 6 | 3 | 3+ | 5+ | 9+ | Frenzy, Horns, Juggernaut | GS | AP |
0-1 | 180,000 | Bloodthirster | 6 | 5 | 5+ | – | 10+ | Unchanneled Fury, Loner (4+), Frenzy, Horns, Claw, Regeneration, Juggernaut | S | GA |
- 0-8 team re-rolls: 70,000 gold pieces each
- Special Rules: Favoured of Khorne
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][et_pb_accordion_item title=”Slann/Kislev Team (Not Official)” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” ” open=”off”]
Qty | Cost | Position | MA | ST | AG | PA | AV | Skills and Traits | Primary | Secondary |
---|---|---|---|---|---|---|---|---|---|---|
0-16 | 60,000 | Linemen | 6 | 3 | 3+ | 4+ | 9+ | Pogo Stick, Very Long Legs | G | AS |
0-4 | 80,000 | Catchers | 7 | 2 | 2+ | 4+ | 8+ | Pogo Stick, Very Long Legs, Diving Catch | AG | SP |
0-4 | 110,000 | Blitzers | 7 | 3 | 3+ | 4+ | 9+ | Pogo Stick, Very Long Legs, Diving Tackle, Jump Up | GAS | P |
0-1 | 140,000 | Kroxigor | 6 | 5 | 5+ | – | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG |
- 0-8 team re-rolls: 50,000 gold pieces each
- Special Rules: Lustria Superleague
- Tier: 2
- Apothecary: YES
[/et_pb_accordion_item][/et_pb_accordion][/et_pb_column][/et_pb_row][et_pb_row _builder_version=”4.7.7″ _module_preset=”default”][et_pb_column type=”4_4″ _builder_version=”4.7.7″ _module_preset=”default”][et_pb_text module_id=”Stars” _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Star Players
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” custom_css_toggle_content=”word-wrap: break-word;|| color: #212529;||overflow-x:auto;|| font-size: 80%;” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)” custom_css_toggle_content_last_edited=”off|desktop” custom_css_toggle_content__hover_enabled=”off|desktop”][et_pb_accordion_item open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” custom_css_after=” “]
Name | Edition | Team | Cost | Skills | Special | MA | ST | AG | PA | AV |
---|---|---|---|---|---|---|---|---|---|---|
Name | Edition | Team | Cost | Skills | Special | MA | ST | AG | PA | AV |
The Swift Twins: Lucien | GW20 | Special (340,000) | Block, Loner (4+), Mighty Blow (+1), Tackle | Two for One: The Swift Twins must be hired as a pair and count as two Star Players, However, if either Lucien or Valen is removed from play due to suffering a Ko’d or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | 7 | 3 | 2+ | 5+ | 9+ | |
The Swift Twins: Valen | GW20 | Elven Kingdoms League | Special (340,000) | Accurate, Loner (4+), Nerves of Still, Pass, Safe Pass, Sure Hands | Two for One: The Swift Twins must be hired as a pair and count as two Star Players, However, if either Lucien or Valen is removed from play due to suffering a Ko’d or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | 7 | 3 | 2+ | 2+ | 8+ |
Grak and Crumbleberry: Grak | GW20 | Any Team | Special (250,000) | Bone Head, Kick Team-mate, Loner (4+), Mighty Blow (+1), Thick Skull | Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players, However, if either Grak or Crumbleberry is removed from play due to suffering a Ko’d or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | 5 | 5 | 4+ | 4+ | 10+ |
Grak and Crumbleberry: Crumbleberry | GW20 | Any Team | Special (250,000) | Dodge, Loner (4+), Right Stuff, Stunty, Sure Hands | Two for One: Grak and Crumbleberry must be hired as a pair and count as two Star Players, However, if either Grak or Crumbleberry is removed from play due to suffering a Ko’d or Casualty result on the Injury table, the other replaces the Loner (4+) trait with the Loner (2+) trait. | 5 | 2 | 3+ | 6+ | 7+ |
Akhorne The Squirrel | GW20 (White Dwarf issue 458) | Any Team | 80,000 | Claws, Dauntless, Dodge, Frenzy, Jump Up, Loner (4+), No Hands, Sidestep, Stunty, Titchy | Blind Rage: Akhorne may choose to re-roll the D6 when rolling for the Dauntless skill. | 7 | 1 | 2+ | – | 6+ |
Morg ‘n’ Throg | GW20 | Any Team except Sylvanian Spotlight | 340,000 | Block, Loner (4+), Mighty Blow (+2), Thick Skull, Throw Team-mate | The Ballista: Once per game, if Morg fails the Passing Abilty test when making a Pass action or a Throw Team-mate action, you may re-roll the D6. | 6 | 6 | 3+ | 4+ | 11+ |
Varag Ghoul-Chewer | GW20 | Badlands Brawl Underworld Challenge | 280,000 | Block, Jump Up, Loner (4+), Mighty Blow (+1), Thick Skull | Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Varag, you may apply an additional +1 modifier to the Armor roll. This modifier may be applied after roll has been made. | 6 | 5 | 3+ | 5+ | 10+ |
Grim Ironjaw | GW20 | Halfling Thimble Cup Old World Classic Worlds Edge Superleague | 280,000 | Block, Dauntless, Frenzy, Loner (4+), Multiple Block, Thick Skull | Slayer: Once per game, when an opposition player with a strength characteristic of 5 or more is Knocked Down as the result of a BLock action performed by Grim, you may apply an additional +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.. | 5 | 4 | 3+ | – | 9+ |
Deeproot Strongbranch | GW20 | Halfling Thimble Cup Old World Classic | 280,000 | Block, Loner (4+), Mighty BLow (+2), Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timmm-ber! | Reliable: If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely. | 2 | 7 | 5+ | 4+ | 11+ |
Griff Oberwald | GW20 | Halfling Thimble Cup Old World Classic | 280,000 | Block, Dodge, Fend, Loner (3+), Sprint, Sure Feet | Consummate Professional: Once per game, Griff may re-roll one dice that was rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool (this cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll). | 7 | 4 | 2+ | 3+ | 9+ |
Roxanna Darknail | GW20 | Elven Kingdoms League | 270,000 | Dodge, Frenzy, Jump Up, Juggernaut, Leap, Loner (4+) | Burst of Speed: Once per game, Roxanna may attempt t Rush three times, rather than the usual two. declare you are using this special rule after Roxanna has rushed twice. | 8 | 3 | 1+ | 4+ | 8+ |
Lord Borak | GW20 | Favoured Of… | 260,000 | Block, Dirty Player (+2), Loner (4+), Mighty Blow (+1), Sneaky Git | Lord of Chaos: A team that includes Lord Borak gains an extra Team re-roll for the first half of the game. If this Team re-roll is not used during the first hald, it may be carried over into the second half. However, il Lord Borak is removed from play before this re-roll is used, it is lost. | 5 | 5 | 3+ | 5+ | 10+ |
Gretchen Wächter ‘The Blood Bowl Widow’ | GW20 | Sylvanian Spotlight | 260,000 | Jump Up, Loner (4+), No Hands, Regeneration, Shadowing, Sidestep | Incorporeal: Once per game, after making an Agility testo to dodge, Gretchen may choose to modifiy the dice roll by adding her strength characteristic to it. | 7 | 3 | 2+ | – | 9+ |
Frank ‘n’ Stein | GW20 (Spike11) | Sylvanian Spotlight Old World Classic | 250,000 | Break Tackle, Loner (4+), Mighty Blow (+1), Regeneration, Stand Firm, Thick Skull | Brutal Block: Once per game, Frank makes an injury roll against an opponent as a result of a Block action, he may choose to add an additional +1 modifier to the Injury roll. This modifier may be applied after the roll has been made. | 4 | 5 | 4+ | – | 10+ |
Eldril Sidewinder | GW20 | Elven Kingdoms League | 230,000 | Catch, Dodge, Hypnotic Gaze, Loner (4+), Nerves of Steel, On the Ball | Mesmerizing Dance: Once per game, Eldril may re-roll a failed Agility test when attempting to use the Hypnotic Gaze trait. | 8 | 3 | 2+ | 5+ | 8+ |
Zolcat the Zoast | GW20 | Lustrian Superleague Elven Kingdoms League | 230,000 | Disturbing Presence, Juggernaut, Loner (4+), Mighty Blow (+1), Prehensile Tale, Regeneration, Sure Feet | Excuse me, are you a Zoat? Once per game, when Zolcat is activated, he may gain the Hypnotic Gaze trait. You must declare this special rule is usedwhen Zolcatis activated. | 5 | 5 | 4+ | 5+ | 10+ |
The Black Gobbo | GW20 | Badlands Brawl Underworld Challenge | 225,000 | Bombardier, Disturbing Presence, Dodge Loner (3+), Sidestep, Sneaky Git, Stab, Stunty | Sneakiest Out of The Lot: If your team includes the Black Gobbo, you may commit two Foul actions per team turn, provided one of your Foul actions is committed by the Black Gobbo himself. | 6 | 2 | 3+ | 3+ | 9+ |
Mighty Zug | GW20 | Halfling Thimble Cup Lustrian Superleague Old World Classic | 220,000 | Block, Loner (4+), Mighty Blow (+1) | Crushing Blow: Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Zug, you may apply an additional +1 modifier to the Armor roll. This modifier may be applied after roll has been made. | 4 | 5 | 4+ | 6+ | 10+ |
Wilhelm Chaney | GW20 (Spike11) | Sylvanian Spotlight | 220,000 | Catch, Claw, Frenzy, Loner (4+), Regeneration, Wrestle | Savage Mauling: Once per game, when Chaney makes an injury roll against an opposing player, he may choose to re-roll the result. | 8 | 4 | 3+ | 4+ | 9+ |
Karla Von Kill | GW20 | Halfling Thimble Cup Lustrian Superleague Old World Classic | 210,000 | Block, Dauntless, Dodge, Jump Up, Loner (4+) | Indomitable: Once per game, when Karla successfully rolls to use her Dauntless skill, she may increase her strength characteristic to double that of the nominated target of her Block action. | 6 | 4 | 3+ | 4+ | 9+ |
Grombrindal, The White Dwarf | GW20 | Halfling Thimble Cup Lustrian Superleague Old World Classic Worlds Edge Superleague | 210,000 | Block, Loner (4+), Dauntless, Mighty Blow (+1), Stand Firm, Thick Skull | Wisdom of The White Dwarf: Once per team turn, when one of Grombrindal’s team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow (+1), or Sure Feet skill until the end of their activation. | 5 | 3 | 3+ | 4+ | 10+ |
Glart Smashrip | GW20 | Favoured Of… Underworld Challenge | 195,000 | Block, Claw, Grab, Juggernaut, Loner (4+), Stand Firm | Frenzied Rush: Once per game, when, Glart performs a Blitz action, he may gain the Frenzy skill, You must declare this special rule is being used when Glart is activated. Glart may not use the Grab skill during a turn in which he uses this special rule. | 5 | 4 | 4+ | – | 9+ |
Hakflem Skuttlespike | GW20 | Favoured Of… Underworld Challenge | 180,000 | Dodge, Extra Arms, Loner (4+), Prehensile Tail, Two Heads | Treacherous: Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be knocked Down and Hakflem may take possession of the ball. No Turnover is caused as a result of using this special rule. | 9 | 3 | 2+ | 3+ | 8+ |
Rumbelow Sheepskin | GW20 | Halfling Thimble Cup Old World Classic Worlds Edge Superleague | 170,000 | Block, Horns, Juggernaut, Loner (4+), No Hands, Tackle, Thick Skull | Ram: Once per game, when an opposite player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour roll or Injury roll, This modifier may be applied after the roll has been made. | 6 | 3 | 3+ | – | 8+ |
Gloriel Summerbloom | GW20 | Elven Kingdoms League | 150,000 | Accurate, Dodge, Loner (3+), Pass, Sidestep, Sure Hands | Shot to Nothing: Once per game, when Gloriel performs a pass action, she may gain the Hail Mary Pass skill, You must declare this special rule is being used when Gloriel is activated. | 7 | 2 | 2+ | 2+ | 8+ |
Willow Rosebark | GW20 | Elven Kingdoms League | 150,000 | Dauntless, Loner (4+), Sidestep, Thick Skull | Indomitable: Once per game, when Willow successfully rolls to use her Dauntless skill, she may increase her strength characteristic to double that of the nominated target of her Block action. | 5 | 4 | 3+ | 6+ | 9+ |
Skrull Halfheight | GW20 | Sylvanian Spotlight Worlds Edge Superleague | 150,000 | Accurate, Loner (4+), Nerves of Steel, Pass, Regeneration, Sure Hands, Thick Skull | Strong Passing Game: Once per game, after making a Passing Ability test to perform a Pass Action, Skrull may decide to modifiy the dice roll by adding his strength characteristic to it. | 6 | 3 | 4+ | 4+ | 9+ |
Helmut Wulf | GW20 | Any Team | 140,000 | Chainsaw, Loner (4+), Pro, Secret Weapon, Stand Firm | Old Pro: Once per game, Helmut may use his Pro skill to re-roll a single dice rolled as part of an Armour roll. | 6 | 3 | 3+ | – | 9+ |
Bryce ‘The Slice’ Cambuel | GW20 (Spike11) | Sylvanian Spotlight | 130,000 | Chainsaw, Loner (4+), Regeneration, Secret Weapon, Stand Firm, Thick Skull | Ghostly Flames: Once per half, when Bryce makes the Chainsaw Attack Special Action as part of a Blitz action, he may add +4 to the Armour roll against an opponent rather than +3. | 5 | 3 | 4+ | – | 9+ |
[/et_pb_accordion_item][/et_pb_accordion][/et_pb_column][/et_pb_row][et_pb_row column_structure=”1_2,1_2″ _builder_version=”3.25″][et_pb_column type=”1_2″ _builder_version=”3.25″ custom_padding=”|||” custom_padding__hover=”|||”][et_pb_text module_id=”skills2″ _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” hover_enabled=”0″ header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%” sticky_enabled=”0″]
Agility Skills
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Catch” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
This player may reroll a failed Agility test when attempting to catch the ball.
[/et_pb_accordion_item][et_pb_accordion_item title=”Diving Catch” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
This player may attempt to catch the ball if a pass, throw-in or kick-off causes it to land in a square within their tackle Zone after scattering or deviating. This skill does not allow this player to attempt to catch the ball if it bounces into a square within their Tackle Zone.
Additionally, this player may apply a +1 modifier to any attempt to catch an accurate pass if they occupy the target square.
FAQ:
Q: What happens if the ball lands in the Tackle Zones of multiple players from the same team with the Diving Catch skill? (p.75)
A: Each player may attempt to catch the ball, in an order chosen by the controlling coach.
Q: What happens if the ball lands in the Tackle Zones of multiple players from opposing teams with the Diving Catch skill? (p.75)
A: Each player may attempt to catch the ball, in an order chosen by the active team’s coach.
[/et_pb_accordion_item][et_pb_accordion_item title=”Diving Tackle” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
Should an active opposition player that is attempting to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player will use this Skill, Your opponent must immediate subtract 2 from the result of the Agility test. This player s placed Prone in the square vacated by the opposition player. If the opposition player was being marked by more than one player with this Skill, only one player may use it.
FAQ:
Q: If a player attempts to Dodge away from a player with the Diving Tackle skill and fails the original Dodge roll, but then uses a re-roll and succeeds, can the player with Diving Tackle use this Skill on the re-rolled attempt? (p.75)
A: Yes
[/et_pb_accordion_item][et_pb_accordion_item title=”Dodge” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
Once per turn, during their activation, this player may re-roll a failed Agility test when attempting to Dodge. Additionally, this player may choose to use this Skill when they are the target of a Block action and a Stumble result is applied against them, as described on page 57.
FAQ:
Q. Can the Dodge skill be used on moves outside of a player’s activation, such as those provided from On the Ball, or the Blitz result on the Kick-off Event table? (p.75)
A: No. The Dodge skill can only be used to re-roll a Dodge roll during that player’s activation during their own team turn.
[/et_pb_accordion_item][et_pb_accordion_item title=”Defensive” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During your opponent’s team turn (but not during your own team), any opposition player being marked by this player cannot use the guard skill.
[/et_pb_accordion_item][et_pb_accordion_item title=”Jump Up” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player is Prone they may stand up for free (i.e. standing up does not cost this player three (3) squares of their Movement Allowance, as it normally would). Additionally, if this player is Prone when activated, they may attempt to Jump Up and perform a Block action. This player makes an Agility test, applying a +1 modifier, if this test is passed, they stand up and may perform a Block action. If the test failed, they remain Prone and their activation ends.
FAQ:
Added to skill – This Skill may still be used if the player is Prone or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Leap” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this skill may choose to Leap over any single adjacent square, including unoccupied squares and squares occupied by standing players. Additionally, this player may reduce any negative modifier applied to the Agility test when they attempt to Jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a standing player by 1, to a minimum of +1. A player with this skill cannot also have the Pogo Stick trait.
[/et_pb_accordion_item][et_pb_accordion_item title=”Safe Pair of Hands” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player is Knocked Down or Placed Prone (but not it they Fall Over) whilst in possession of the ball, the ball does not bounce. Instead, you may place the ball in an unoccupied square adjacent to the one this player occupies when they become Prone.
FAQ:
Add text – This Skill may still be used if the player is Prone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Sidestep” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player is pushed back for any reason, they are not moved into a square chosen by the opposing coach. Instead you may choose any unoccupied square adjacent to this player. This player is pushed back into that square instead. If there are no unoccupied squares adjacent to this player, this skill cannot be used.
[/et_pb_accordion_item][et_pb_accordion_item title=”Sneaky Git” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player performs a Foul action, they are not Sent-Off for committing a Foul should they roll a natural double on armour roll. Additionally, the activation of this player does not have to end once the Foul have been committed. If you wish and this player has not used their full Movement Allowance, they may continue to move after committing the Foul.
FAQ:
Q: Can a player with the Sneaky Git skill that performs a Foul action still be Sent-off if it rolls a natural double on the Injury roll? (p.75)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Sprint” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
when this player performs any action that includes movement, they may attempt to Rush three times, rather than the usual two.
[/et_pb_accordion_item][et_pb_accordion_item title=”Sure Feet” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Once per team turn, during their activation, this player may re-roll the D6 when attempting to Rush.
FAQ:
Q: Can the Sure Feet skill be used on moves outside of a player’s activation, such as those provided from the Blitz result on the Kick-off Event table? (p.75)
A: No. The Sure Feet skill can only be used during that player’s activation.
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General Skills
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Block” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
When a both down result is applied during a Block action, this player may choose to ignore it and not be knocked Down, as described on page 57.
[/et_pb_accordion_item][et_pb_accordion_item title=”Dauntless” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player performs a Block action (on its own or as part of a Blitzaction), if the nominated target has a higher strength characteristic than this player before counting offensive or defensive assists but after applying any other modifiers, roll a D6 and add this player’s strength characteristic to the result. If the total is higher than the target’s strength characteristic, this player increases their strength characteristic to be equal to that of the target of the Block action, before counting offensive or defensive assists, for the duration of this Block action. If this player has another Skill that allows them to perform more than one Block action, such as Frenzy, they must make a Dauntless roll before each separate Block action is performed.
[/et_pb_accordion_item][et_pb_accordion_item title=”Dirty Player (+1)” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player commits a Foul action, either the Armour roll or the injury roll made against the victim may be modified by the amount shown in brackets. This modifier may be applied after the roll has been made.
[/et_pb_accordion_item][et_pb_accordion_item title=”Fend” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
If this player is pushed back as the result of any block dice result being applied against them, they may choose to prevent the player that pushed them back from following-up. However, the player that pushed them back may continue to move as part of a Blitz action if they have Movement Allowance remaining or by Rushing. The skill cannot be used when this player is chain-pushed, against a player with Ball and Chain trait or against a player with the Juggernaut skill that performed the Block action as part of a Blitz.
[/et_pb_accordion_item][et_pb_accordion_item title=”Frenzy*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Every time this player performs a Block action (on its own or as part of a Blitz action), they must follow-up if the target is pushed back and if they are able. If the target is still Standing after being pushed back, and if this player was able to follow-up, this player must then perform a second block action against the same target, again following-up if the target is pushed back. If this player performing a Blitz action, performing a second Block action will also cost them one square of their Movement Allowance. If this player has no Movement Allowance left to perform a second Block action, they must Rush to do so. If they cannot Rush, they cannot perform a second Block action. Note that if an opposition player in possession of the ball is pushed back into your End Zone and is still standing, a touchdown will be scored, ending the drive. In this case, the second Block action is not performed. A player with this skill cannot also have Grab skill.
[/et_pb_accordion_item][et_pb_accordion_item title=”Kick” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player is nominated to be the kicking player during a kick-off, you may choose to halve the result of the D6 to determine the number of squares that the ball deviates, rounding any fractions down.
[/et_pb_accordion_item][et_pb_accordion_item title=”Pro” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During their activation, this player may attempt to re-roll one dice. This dice may have been rolled either as a single dice roll, as part of a multiple dice roll or as part of a dice pool, but cannot be a dice that was rolled as part of an Armour, Injury or Casualty roll. Roll a D6:
– On a roll of 3+, the dice can be re-rolled.
– On a roll of 1 or 2, the dice cannot be re-rolled.
Once this player has attempted to use this Skill, they may not use a re-roll from any other source to re-roll this one dice.
FAQ:
Q: Can a player with the Pro skill use the re-roll outside of their activation – for example, to Catch or Intercept the ball? (p.77)
A: No. The Pro skill can only be used during that player’s activation.
Q: If a player has both the Pro and Brawler skills, can they re-roll a single Both Down result for the Brawler skill, and then use the Pro skill to attempt to re-roll another dice from the same dice pool? (p.77 & 80)
A: Yes, so long as the same dice isn’t re-rolled more than once.
[/et_pb_accordion_item][et_pb_accordion_item title=”Shadowing” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player can use this Skill when an opposition player they are Marking voluntarily moves out of a square within this player’s Tackle Zone. Roll a D6, adding the MA of this player to the roll and then subtracting the MA of the opposition player. If the result is 6 or higher, or if the roll is a natural 6, this player may immediately move into the square vacated by the opposition player (this player does not need to Dodge to make this move). If, however, the result is 5 or lower, or if the roll is a natural 1, this skill has no further effect. A player may use this skill any number of times per turn, during either team’s turn, If an opposition player is being Marked by more than one player with this Skill, only one player may use it.
[/et_pb_accordion_item][et_pb_accordion_item title=”Strip Ball” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player targets an opposition player that is in possession of the ball with a Block action (on its own or as part of a Blitz action), choosing to apply a Push Back result will cause that player to drop the ball in the square they are pushed back into. The ball will bounce from the square the player is pushed back into, as if they had been Knocked Down.
[/et_pb_accordion_item][et_pb_accordion_item title=”Sure Hands” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may re-roll any failed attempt to pick up the ball. In addition, the Strip Ball skill cannot be used against a player with this Skill.
[/et_pb_accordion_item][et_pb_accordion_item title=”Tackle” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When an active opposition player attempts to Dodge from a square in which they were being Marked by one or more players on your team with this Skill, that player cannot use the Dodge skill. Additionally, when an opposition player is targeted by a Block action performed by a player with this Skill, that player cannot use the Dodge skill if a Stumble result is applied against them.
[/et_pb_accordion_item][et_pb_accordion_item title=”Wrestle” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may use this Skill when a Both Down result is applied, either when they perform a Block action or when they are the target of a Block action. Instead of applying the Both Down result as normal, and regardless of any other Skills either player may possess, both players are placed Prone.
[/et_pb_accordion_item][/et_pb_accordion][et_pb_text _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Mutation Skills
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Big Hand” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
This player may ignore any modifier(s) for being marked or for Pouring Rain weather conditions when they attempt to pick up the ball.
[/et_pb_accordion_item][et_pb_accordion_item title=”Claws” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When you make an armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player, a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.
[/et_pb_accordion_item][et_pb_accordion_item title=”Disturbing Presence*” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When an opposition player performs either a Pass action, a Throw Team-mate action or a Throw Bomb Special action, or attempts to either interfere with a pass or to catch the ball, they must apply a -1 modifier to the test for each player on your team with this Skill that is within three squares of them, even if the player with this Skill is prone, Stunned or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Extra Arms” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
This player may apply +1 modifier when they attempt to pick up or catch the ball, or when they attempt to interfere with a pass.
[/et_pb_accordion_item][et_pb_accordion_item title=”Foul Appearance*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When an opposition player declares a Block action targeting this player (on its own or as part of a Blitz action), or any Special actions that targets this player, their coach must firs roll a D6, even if this player has lost their Tackle Zone. On a roll of 1, the player cannot perform the declared action and the action is wasted.
FAQ:
Add text – This Skill may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
Q: If a player with the Foul Appearance skill is chosen as the target of a Blitz action, when do they roll to see if the action is wasted? (p.78)
A: As soon as the Blitz action is declared. This will mean that, if they fail, they will lose their entire action and will be unable to make either the Move action or Block action as part of the Blitz action.
[/et_pb_accordion_item][et_pb_accordion_item title=”Horns” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When the player performs a Block action as part of a Blitz action (but not on its own), you may apply a +1 modifier to this player’s Strength characteristic. This modifier is applied before counting assists, before applying any other Strength modifiers and before using any other Skills or Traits.
[/et_pb_accordion_item][et_pb_accordion_item title=”Iron Hard Skin” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
The Claws skill cannot be used when making an armour roll against this player.
FAQ:
Add text – This Skill may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Monstrous Mouth” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may re-roll any failed attempt to catch the ball. In addition, the Strip Ball skill cannot be used against this player.
[/et_pb_accordion_item][et_pb_accordion_item title=”Prehensile Tail” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When an active opposition player attempts to Dodge, Jump or Leap in order to vacate a square in which they are being Marked by this player, there is an additional -1 modifier applied to the active player’s Agility test. If the opposition player is being Marked by more than one player with this Mutation, only one player may use it.
[/et_pb_accordion_item][et_pb_accordion_item title=”Tentacles” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player can use this Skill when an opposition player they are Marking voluntarily moves out of a square within this player’s Tackle Zone. Roll a D6, adding the ST of this player to the roll and then subtracting the ST of the opposition player. If the result is 6 or higher, or if the roll is a natural 6, the opposition player is held firmly in place and their movement comes to an end. If, however, the result is 5 or lower, or if the roll is a natural 1, this Skill has no further effect. A player may use this Skill any number or times per turn, during either team’s turn. If an opposition player is being Marked by more than one player with this Skill, only one player may use it.
[/et_pb_accordion_item][et_pb_accordion_item title=”Two Heads” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may apply a +1 modifier to the Agility test when they attempt to Dodge.
[/et_pb_accordion_item][et_pb_accordion_item title=”Very Long Legs” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may reduce any negative modifier applied to the Agility test when they attempt to Jump over a Prone or Stunned player (or to Leap over an empty square or a square occupied by a Standing player, if this player has the Leap Skill) by 1, to a minimum 0f -1. Additionally, this player may apply a +2 modifier to any attempts to interfere with a pass they make. Finally this player ignores the Cloud Burster skill.
[/et_pb_accordion_item][/et_pb_accordion][/et_pb_column][et_pb_column type=”1_2″ _builder_version=”4.7.7″ _module_preset=”default”][et_pb_text _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Passing Skills
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Accurate” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
When this player performs a Quick Pass action or a Short Pass action, you may apply an additional +1 modifier to the Passing Ability test.
[/et_pb_accordion_item][et_pb_accordion_item title=”Cannoneer” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player performs a Long Bomb Pass action, you may apply an additional +1 modifier to the Passing Ability test.
[/et_pb_accordion_item][et_pb_accordion_item title=”Cloud Burster” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player performs a Long Pass action or a Long Bomb Pass action, you may choose to make the opposing coach re-roll a successful attempt to interfere with the pass.
[/et_pb_accordion_item][et_pb_accordion_item title=”Dump-Off” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
If this player is nominated as the target of a Block action (or a Special action granted by a Skill or Trait that can be performed instead of a Block action) and if they are in possession of the ball, they may immediately perform a Quick Pass action, interrupting the activation of the opposition player performing the Block action (or Special action) to do so. This Quick Pass action cannot cause a Turnover, but otherwise all of the normal rules for passing the ball apply. Once the Quick Pass action is resolved, the active player performs the Block action and their team turn continues.
FAQ:
Q: When a player with the Dump-off skill is nominated as the target of a Blitz action, when do they make their Quick Pass action? (p.79)
A: As soon as they are nominated as the target of the Blitz action.
[/et_pb_accordion_item][et_pb_accordion_item title=”Fumblerooskie” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player performs a Move or Blitz action whilst in possession of the ball, they may choose to ‘drop’ the ball. The ball may be placed in any square the player vacates during their movement and does not bounce. No turnover is caused.
[/et_pb_accordion_item][et_pb_accordion_item title=”Hail Mary Pass” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player performs a Pass action (or a Throw Bomb action), the target square can be anywhere on the pitch and the range ruler does not need to be used. A Hail Mary Pass is never accurate, regardless of the result of the Passing Ability test it will always be inaccurate at best. A Passing Ability test is made and can be re-rolled as normal in order to determine if the Hail Mary Pass is wildly inaccurate or is fumbled. A Hail Mary Pass cannot be interfered with. This Skill may not be used in a Blizzard.
FAQ:
Q: Is a Hail Mary Pass treated as a Long bomb when determining any modifiers for testing for accuracy? (p.79)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Nerves of Steel” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
[/et_pb_accordion_item][et_pb_accordion_item title=”On The Ball” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may move up to three squares (regardless their MA), following all of the normal movement rules, when the opposing coach declares that one of their player is going to perform a Pass action. This move is made after the range has been measured and the target square declared, but before the active player makes a Passing Ability test. Making this move interrupts the activation of the opposition player performing the Pass action. A player may use this Skill when an opposition player uses the Dump-Off skill, but should this player Fail Over whilst moving, a Turnover is caused. Additionally, during each Start of Drive sequence, after Step 2 but before Step 3, one Open player with this Skill on the receiving team may move up to three squares (regardless of their MA). This Skill may not be used if a touchback is caused when the kick deviates and does not allow the player to cross into their opponent’s half of the pitch.
FAQ:
Q: If multiple players on a team have the On the Ball skill, can they all move if an opposition player declares a Pass action? (p.79)
A: Yes if their controlling coach wishes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Leader” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
A team which has one or more players with this Skill gains a single extra team re-roll, However, the Leader re-roll can only be used if there is at least one player with this Skill on the pitch (even if the player with this Skill is Prone, Stunned or has lost their Tackle Zone). If all players with this Skill are removed from play before the Leader re-roll is used, is lost. The Leader Re-roll can be carried over into extra time if it is not used, but the team does not receive a new one at the start of extra time. Unlike standard Team Re-rolls, the Leader Re-roll cannot be lost due to a Halfling Master Chef. Otherwise, the Leader re-roll is treated just like a normal team re-roll.
FAQ:
Q: If a player with the Leader re-roll is removed from the pitch before their Leader re-roll has been used, then the re-roll would be lost. If the player would subsequently return to the pitch (such as recovering from being KO’d), is the re-roll available again? (p.79)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Pass” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may re-roll a failed Passing Ability test when performing a Pass action.
[/et_pb_accordion_item][et_pb_accordion_item title=”Running Pass” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player performs a Quick Pass action, their activation does not have to end once the pass is resolved. If you wish and if this player has not used their full Movement Allowance, they may continue to move after resolving the pass.
[/et_pb_accordion_item][et_pb_accordion_item title=”Safe Pass” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Should This player fumble a Pass Action, the ball is not dropped, does not bounce from the square this player occupies, and no Turnover is caused. Instead, this player retains possession of the ball and their activation ends.
[/et_pb_accordion_item][/et_pb_accordion][et_pb_text _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Strength Skills
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Arm Bar” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
If an opposition player Falls Over as a result of failing their Agility test when attempting to Dodge, Jump or Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the armour roll or Injury roll. This modifier may be applied after the roll has been made and may be applied even if this player is row Prone. If the opposition player was being marked by more than one player with this Skill, only one player may use it.
[/et_pb_accordion_item][et_pb_accordion_item title=”Brawler” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player performs a Block action on its own (but not as part of a Blitz Action), this player may re-roll a single Both Down result.
FAQ:
Q: Brawler states that a player can use this skill when making a Block action on its own (but not as part of a Blitz action). Can a player with this skill use it when it has an assist from a friendly player? (p.80)
A: Yes. The ‘on its own’ part simply means it can only be used as a regular Block action, and not part of another action that includes a Block (such as a Blitz action).
[/et_pb_accordion_item][et_pb_accordion_item title=”Break Tackle” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Once during their activation, after making an Agility test in order to Dodge, this player may modify the dice roll by +1 if their Strength characteristic is 4 or less, or by +2 if their Strength characteristic is 5 or more.
[/et_pb_accordion_item][et_pb_accordion_item title=”Grab” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player performs a Block action (on its own or as part of a Blitz action), using this Skill prevents the target of the Block action from using the Side Step skill. Additionally, when this player performs a Block Action on its own (but not as part of a Blitz action), if the target is pushed back, this player may choose any unoccupied square adjacent to the target to push that player into. If there are no unoccupied squares, this Skill cannot be used. A player with this Skill cannot also have the Frenzy skill.
FAQ:
Q: Can a player with the Grab skill choose not to use it if they wish? (p.80)
A: Yes. Remember that only Skills and Traits marked with an * are compulsory.
[/et_pb_accordion_item][et_pb_accordion_item title=”Guard” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
This player can offer both offensive and defensive assists regardless of how many opposition players are marking them.
FAQ:
Q: Can a player with the Guard skill still provide offensive and defensive assists when they have lost their Tackle Zone? (p.80)
A: No.
Q: Can the Guard skill be used to provide offensive and defensive assists when a player is performing a Foul action? (p.80)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Juggernaut” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player performs a Block action as part of a Blitz action (but not on its own), they may choose to treat a Both Down result as a Push Back result, in addition, when this player performs a Block action as part of a Blitz action, the target of the Block action may not use the Fend, Stand Firm or Wrestle skills.
[/et_pb_accordion_item][et_pb_accordion_item title=”Mighty Blow (+1)” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
[/et_pb_accordion_item][et_pb_accordion_item title=”Stand Firm” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may choose not to be pushed back, either as the result of a Block action made against them or by a chain-push. Using this Skill does not prevent an opposition player with the Frenzy Skill from performing a second Block action if this player is still Standing after the first.
[/et_pb_accordion_item][et_pb_accordion_item title=”Strong Arm” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may apply a +1 modifier to any Passing Ability test rolls they make when performing a Throw Team-mate action. A player that does not have the Throw team-mate trait cannot have this Skill.
[/et_pb_accordion_item][et_pb_accordion_item title=”Thick Skull” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO’d on a roll of 9, and will treat a roll of 8 as stunned result. If this player also has the Stunty trait, they can only be KO’d on a roll of 8, and will treat a roll of 7 as Stunned result. All other results are unaffected.
[/et_pb_accordion_item][et_pb_accordion_item title=”Multiple Block” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player performs a Block action on its own (but not as part of a Blitz action), they may choose to perform two Block actions, each targeting a different player they are Marking. However, doing so will reduce this player’s Strength characteristic by 2 for the duration of this activation. Both Block actions are performed simultaneously, meaning both are resolved in full even if one or both result is a Turnover. The dice rolls for each Block action should be kept separate to avoid confusion. This player cannot follow-up when using this Skill. Note that choosing to use this Skill means this player will be unable to use the Frenzy skill during the same activation.
FAQ:
Q: If a player with Multiple Block also has the Grab skill, can they place the second opposition player that they Blocked into the square that was initially occupied by the first opposition player that they Blocked? (p.80)
A: No, as both Block actions happen simultaneously.
Q: When a player with the Multiple Block skill declares two adjacent opposing players the target of their Block, do both opponents grant defensive assists to each other if there are no other players from the active team marking them? (p.81)
A: No.
[/et_pb_accordion_item][et_pb_accordion_item title=”Pile Driver” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When an opposition player is Knocked Down by this player as the result of a Block action (on its own or as part of a Blitz action), this player may immediately commit a free Foul action against the Knocked Down player. To use this Skill, this player must be Standing after the block dice result has been selected and applied, and must occupy a square adjacent to the Knocked Down player, After using this Skill, this player is Placed Prone and their activation ends immediately.
FAQ:
Q: Does the free Foul action from Pile Driver happen before or after making the Armour roll (and potentially an Injury roll) for the player being Knocked Down? (p.80)
A: After – so long as the player is still on the pitch of course!
Q: The Pile Driver skill states that the player performing the Block action may then perform a ‘free’ Foul action against the Knocked Down player. Does this ‘free’ Foul action mean that it does not count towards the team’s one Foul action per turn, or does it mean that the player can perform this action for free? (p.80)
A: This means that the player may perform this action for free. This Skill cannot be used if the team has already used their Foul action for that team turn, and if used will mean that another player cannot also make a Foul action during the same team turn.
[/et_pb_accordion_item][/et_pb_accordion][et_pb_text _builder_version=”4.7.7″ text_font=”Open Sans||||||||” text_line_height=”1.8em” header_font=”||||||||” header_2_font=”Squada One||||||||” header_2_font_size=”40px” background_color=”#ffffff” custom_margin=”||0px” custom_padding=”40px|30px||30px|false|true” animation_style=”slide” animation_direction=”bottom” animation_intensity_slide=”10%” header_2_font_size_tablet=”35px” header_2_font_size_phone=”25px” header_2_font_size_last_edited=”on|desktop” border_color_all=”#00aaff” border_width_top=”8px” border_color_top=”#cc0000″ box_shadow_style=”preset1″ box_shadow_blur=”100px” box_shadow_color=”rgba(0,0,0,0.1)” max_width__hover=”100%” max_width__hover_enabled=”100%”]
Traits
[/et_pb_text][et_pb_accordion db_closeable=”on” db_initial_state=”all_closed” open_toggle_background_color=”#ffffff” closed_toggle_background_color=”#ffffff” _builder_version=”4.7.7″ toggle_font=”Squada One||||||||” toggle_font_size=”25px” toggle_font_size_tablet=”” toggle_font_size_phone=”18px” toggle_font_size_last_edited=”on|phone” border_width_all=”0px” box_shadow_style__hover=”none” box_shadow_style__hover_enabled=”none” box_shadow_color__hover=”rgba(0,0,0,0.3)” box_shadow_color__hover_enabled=”rgba(0,0,0,0.3)”][et_pb_accordion_item title=”Animal Savagery*” open=”on” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true”]
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before peforming the action, roll a D6, applying a +2 modifier to the dice roll if you declared the player would perform a Block or Blitz action (or a Special action granted by a Skill or Trait that can be performed instead of a Block action):
- On a Roll of 1-3, this player lashes out at their team-mates:
- One Standing team-mate of your choice that is currently adjacent to this player is immediately Knocked Down by this player. This does not cause a Turnover unless the Knocked Down player was in possession of the ball. After making an armour roll (and possible Injury roll) against the Knocked Down player, this player may continue their activation and complete their declared action if able, Note that, if this player has any applicable Skills, the coach of the opposing team may use them when making an Armour roll (and possible Injury roll) against the Knocked Down player.
- If this player is not currently adjacent to any Standing team-mates, this player’s activation ends immediatly. Additionally, this player loses their Tackle Zone until they are next activated.
- On a roll of 4+, this player continues their activation as normal and completes their declared action.
If you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
FAQ:
Q: If a player with Animal Savagery knocks down a friendly model, are they forced to use Claws, Piledriver, Mighty Blow (X+) (or any other Skills that would affect Armour or Injury rolls), or can they choose not to? (p.81)
A: The only Skills the opposing coach may choose for the player with Animal Savagery to use are Claws and Mighty Blow (+X). In this case, treat the Knock Down as being the result of a Block action.
Q: If a player with Animal Savagery knocks down a teammate that hasn’t yet activated during that team turn, can the Knocked Down player still activate provided they haven’t been Stunned or removed from the pitch? (p.81)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Animosity (X)*” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
This player is jealous of and dislikes certain other players of their team, as shown in brackets after the name of the Skill on this player’s profile. This may be defined by position or race. For example, a Skaven Thrower on an Underworld Denizens team has Animosity (Underworld Goblin Lineman), meaning they suffer Animosity towards any Underworld Goblin Lineman players on their team, Whereas a Skaven Renegade on a Chaos Renegade team has Animosity (all team-mates), meaning they suffer Animosity towards all of their team-mates equally. When this player wishes to perform a Hand-off action to a team-mate of the type listed, or attempts to perform a Pass action and the target square is occupied by a team-mate of the type listed, this player may refuse to do so. Roll a D6. On a roll of 1, this player refuses to perform the action and their activation comes to an end. Animosity does not extend to Mercenaries or Star Players.
[/et_pb_accordion_item][et_pb_accordion_item title=”Always Hungry*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player wishes to perform a Throw Team-mate action, roll a D6 after they have finished moving, but before they throw their team-mate. On a roll of 2+, continue with the throw as normal. On a roll of 1, this player will attempt to eat their team-mate. Roll another D6:
- On a roll of 1, the team-mate has been eaten and is immediately removed from the Team Draft list. No apothecary can save them and no Regeneration attempts can be made. If the team-mate was in possession of the ball, it will bounce from the square the player occupies.
- On a roll of 2+, the team-mate squirms free and the Throw Team-mate action is automatically fumbled, as described on page 53.
[/et_pb_accordion_item][et_pb_accordion_item title=”Ball and Chain” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When this player is activated, the only action they may perform is a “Ball and Chain Move” special action. There is no limit to how many players with this Trait may perform this Special action each team turn.
When this player performs this Special action:
- Place the Throw-in template over the player, facing towards either End Zone or either sideline as you wish.
- Roll a D6 and move the player one square in the direction indicated.
- A player with Ball and Chain automatically passes any Agility tests they may be required to make in order to Dodge, regardless of any modifiers.
- If this movement takes the player off the pitch, they risk Injury by the crowd
- If this movement takes the player into a square in which the ball is placed, the player is considered to have moved involuntary. Therefore, they may not attempt to pick the ball up and the ball will bounce.
Repeat this process for each square the player moves.
If this player would move into a square that is occupied by a Standing player from either team, they must perform a Block action against that player, following the normal rules, but with the following exceptions:
- A Ball and Chain player ignores the Foul Appearance Skill
- A Ball and Chain player must follow-up if they push-back another player.
If this player moves into a square that is occupied by a Prone or Stunned player from either team, for any reason, that player is immediately pushed back and an Armour Roll is made against them.
This player may Rush. Declare that the player will Rush before placing the Throw-in template and rolling the D6 to determine direction:
- If this player Rushes into an occupied square, move them as normal and roll a D6:
- On a roll of 2+, this player moves without mishap.
- On a roll of 1 (before or after modification), the player Falls Over.
- If this player Rushes into a square that is occupied by a standing player from either team, roll a D6:
- On a roll of 2+, this player moves without mishap and will perform a Block action against the player occupying the square as described previously.
- On a roll of 1 (before or after modification), the player occupying the square is pushed back and this player will Fall Over after moving into the vacated square.
If this player ever Falls Over, is Knocked Down or is placed Prone, an Injury roll is immediately made against them (no Armour roll is required), treating a Stunned result as a KO’d result.
A player with this Trait cannot also have the Diving Tackle, Frenzy, Grab, Leap, Multiple Block, On the Ball or Shadowing skills. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
FAQ:
Q: What assists, if any, does a Ball & Chain player receive when they are forced to Block a friendly player as per the Ball & Chain Move Special action? (p.82)
A: None.
[/et_pb_accordion_item][et_pb_accordion_item title=”Bombardier” _builder_version=”4.7.7″ custom_margin=”||2px” custom_padding=”|30px||30px||true” open=”off”]
When activated and if they are Standing, this player can perform a “Throw Bomb” Special action. This Special action is neither a Pass action nor a Throw Team-mate action, so does not prevent another player performing one of those actions during the same team turn. However, only a single player with this Trait may perform this Special action each team turn.
A Bomb can be thrown and caught, and the throw interfered with, just like a ball, using the rules for Pass action as described on page 48, with the following exceptions:
- A player may not stand up or move before performing a Throw Bomb action.
- Bombs do not bounce and can come to rest on the ground in an occupied square. Should a player fail to catch a Bomb, it will come to rest on the ground in the square that player occupies.
- If a Bomb is fumbled, it will explode immediately in the square occupied by the player attempting to throw it.
- If a Bomb comes to rest on the ground in an empty square or is caught by an opposite player, no Turnover is caused.
- A player that is in possession of the ball can still catch a Bomb.
- Any Skills that can be used when performing a Pass action can also be used when performing a Throw Bomb Special action, with the exception of On the Ball.
If a Bomb is caught by a player on either team, roll a D6:
- On a roll of 4+, the Bomb explodes immediately, as described below.
- On a roll of 1-3, that player must throw the Bomb again immediately. This throw takes place out of the normal sequence of play.
Should a Bomb ever leave the pitch, it explodes in the crowd with no effect (on the game) before the crowd can throw it back.
When a Bomb comes to rest on the ground, in either an occupied square, in a square occupied by a player that failed to catch the Bomb or in a square occupid by a Prone or Stunned player, it will explode immediately:
- If the Bomb explodes in an occupied square, that player is automatically hit by the explosion.
- Roll a D6 for each player (from either team) that occupies a square adjacet to the one in which the Bomb exploded:
- On a roll of 4+, the player has been hit by the explosion.
- On a roll of 1-3, the player manages to avoid the explosion.
- An Armour roll (and possibly an Injury roll as well) is made against any player hit by the explosion, even if they were already Prone or Stunned.
- You may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll been made.
FAQ:
Add text – Any Standing players hit by the explosion are Placed Prone.
Q: If a player Deflects a Bomb, but fails to convert it into an Interception, will it scatter from the square they are in or will they drop it? (p.83)
A: It will scatter from the square they are in, in the same manner as a Deflected ball.
[/et_pb_accordion_item][et_pb_accordion_item title=”Bone Head*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6:
- On a roll of 1, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
- On a roll of 2+, this player continues their activation as normal and completes their declared action.
If you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
[/et_pb_accordion_item][et_pb_accordion_item title=”Chainsaw*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
[/et_pb_accordion_item][et_pb_accordion_item title=”Decay*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player suffers a Casualty result on the injury table, there is a +1 modifier applied to all rolls made against this player on the Casualty table.
[/et_pb_accordion_item][et_pb_accordion_item title=”Hypnotic Gaze” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During their activation, this player may perform a ‘Hypnotic Gaze’ Special action. There is no limit to how many players with this Trait may perform this Special action each team turn. To perform a Hypnotic Gaze Special action, nominate a single Standing opposition player that has not lost their Tackle Zone and that this player is Marking. Then make an Agility test for this player, applying a -1 modifier for every player (other than the nominated player) that is Marking this player, if the test is passed, the nominated player loses their Tackle Zone until they are next activated.
FAQ:
Q: If a model with the Animal Savagery trait wishes to use the Hypnotic Gaze trait, will the bonus +2 to their Animal Savagery roll as if they were performing a Block or a Blitz action? (p.81 & 85)
A: No.
Q: Can a player with the Hypnotic Gaze trait perform the Hypnotic Gaze Special action in the same activation in which they declared a Block action, Blitz action, Foul action or Pass action? (p.85)
A: No. Hypnotic Gaze is a Special action, and therefore must be declared at the start of a player’s activation like all other actions (p.42). The Hypnotic Gaze Special action allows a player to move before they perform the Hypnotic Gaze Special action if they wish.
[/et_pb_accordion_item][et_pb_accordion_item title=”Kick Team-mate” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Once per team turn, in addition to another player performing either a Pass or a Throw Team-mate action, a single player with this Traits on the active team can perform a ‘Kick Team-mate’ Special action, follow the rules for Throw Team-mates actions as described on page 52.
However, if the Kick Team-mate Special action is fumbled, the kicked player is automatically removed from play and an injury roll is made against them, treating a Stunned result as a KO’d result (note that, if the player that performed this action also has the Mighty Blow (+x) skill, the coach of the opposing team may use that Skill on this Injury roll). If the kicked player was in possession of the ball when removed from play, the ball will bounce from the square they occupied.
[/et_pb_accordion_item][et_pb_accordion_item title=”Loner (X+)*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player wishes to use a team re-roll, roll a D6. If you roll equal to or higher than the target number show in brackets, this player may use the team re-roll as normal. Otherwise, the original result stands without being re-rolled but the team re-roll is lost just as if it had been used. This Trait must still be used if the player is Prone or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”No Hands*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player is unable to take possession of the ball. They may not attempt to pick it up, to catch it, or attempt to interfere with a pass. Any attempt to do so will automatically fail, causing the ball to bounce. Should this player voluntarily move into a square in which the ball is placed, they cannot attempt to pick it up. The ball will bounce and a Turnover is caused as if this player had failed an attempt to pick up the ball.
[/et_pb_accordion_item][et_pb_accordion_item title=”Plague Ridden” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Once per game, if an opposition player with Strength characteristic of 4 or less that does not have the Decay, Regeneration or Stunty traits suffers a Casualty result of 15-16, DEAD as the result of a Block action performed or a Foul action committed by a player with this Trait that belongs to your team, and if that player cannot be saved by an apothecary, you may choose to use this Trait. If you do, that player does not die; they have instead been infected with a virulent plague! If your team has the ‘Favoured of Nurgle’ special rule, a new ‘Rotter Lineman’ player, drawn from the Nurgle roster, can be placed immediately in the Reserves box of your team’s dugout (this may cause a team to have more than 16 players for the remainder of this game). During step 4 of the post-game sequence, this player may be permanently hired, Exactly as you would a Journeyman player that had played for your team (see page 72).
[/et_pb_accordion_item][et_pb_accordion_item title=”Pogo Stick” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During their movement, instead of jumping over a single square that is occupied by a Prone or Stunned player, as described on page 45, a player with this Trait may choose to Leap over any single adjacent square, including unoccupied square and squares occupied by Standing players. Additionally, when this player makes and Agility test to jump over a Prone or Stunned player, or to Leap over an empty square or a square occupied by a Standing player, they may ignore any negative modifiers that would normally be applied for being Marked in the square they jumped or leaped from and/or for being marked in the square they have jumped or leaped into. A player with this Trait cannot also have the Leap skill.
[/et_pb_accordion_item][et_pb_accordion_item title=”Projectile Vomit” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a ‘Projectile Vomit’ Special action. Exactly as described for a Block action, nominate a single Standing player to be the target of the Projectile Vomit Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.
To perform a Projectile Vomit Special action, roll a D6:
- On a roll of 2+, this player regurgitates acidic bile onto the nominated target.
- On a roll of 1, this player belches and snorts, before covering itself in acid bile.
- In either case, an armour roll is made against the player hit by the Projectile vomit. This Armour roll cannot be modified in any way.
- If the armour of the player hit is broken, they become Prone and an Injury roll is made against them. This Injury roll cannot be modified in any way.
- If the armour of the playerhit is not broken, this Trait has no effect.
A player can only perform this Special action once per turn (i.e. Projectile Vomit cannot be used with Frenzy or Multiple Block).
FAQ:
Q. If I roll a 1 when rolling to see if I can use a Chainsaw or Projectile Vomit, is a Turnover caused? (p.84 & 86)
A: No. The player is Placed Prone and an Injury roll made against them. They are not Knocked Down. It will only cause a Turnover if they are in possession of the ball.
[/et_pb_accordion_item][et_pb_accordion_item title=”Really Stupid*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if this player is currently adjacent to one or more Standing team-mates that do not have this Trait:
- On a roll of 1-3, this player forgets what they are doing and their activation ends immediately. Additionally, this player loses their Tackle Zone until they are next activated.
- On a roll of 4+, this player continues their activation as normal and completes their declared action.
Note that if you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
[/et_pb_accordion_item][et_pb_accordion_item title=”Regeneration” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
After a Casualty roll has been made against this player, roll a D6. On a roll of 4+, the Casualty roll is dicarded without effect and the player is placed in the Reserves box rather than the Casualty box of their team dugout. On a roll of 1-3, however, the result of the Casualty roll is applied as normal. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Right Stuff*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player also has a Strength characteristic of 3 or less, they can be thrown by a team-mate with the Throw Team-mate skill, as described on page 52. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Secret Weapon*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When a drive in which this player took part ends, even if this player was not on the pitch at the end of the drive, this player will be Sent-off for committing a Foul, as described on page 63.
FAQ:
Q: The Secret Weapon trait states that at the end of a drive in which they participated they will be Sent-off for committing a Foul. Does this mean that you can Argue the Call in this instance? (p.86)
A: Yes.
[/et_pb_accordion_item][et_pb_accordion_item title=”Stab” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
Instead of performing a Block action (on its own or as part of a Blitz action), this player may perform a ‘Stab’ Special action. Exactly as described for a Block action, nominate a single Standing player to be the target of the Stab Special action. There is no limit to how many players with this Trait may perform this Special action each team turn.
To perform a Stab Special action, make an unmodified Armour roll against the target:
- If the Armour of the player hit is broken, they become Prone and an Injury roll is made against them, This Injury roll cannot be modified in any way.
- If the Armour of the player hit is not broken, this Trait has no effect.
- If Stab is used as part of a Blitz action, the player cannot continue moving after using it.
[/et_pb_accordion_item][et_pb_accordion_item title=”Stunty*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player makes an Agility test in order to Dodge, they ignore any -1 modifiers for being Marked in the square they have moved into, unless they also have either the Bombardier trait, the Chainsaw trait or the Swoop trait.
However, when an opposition player attempts to interfere with a Pass action performed by this player, that player may apply a +1 modifier to their Agility test.
Finally, player with this Trait are more prone to injury. Therefore, when an Injury roll is made against this player, roll 2D6 and consult the Stunty Injury table, on page 60. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Swarming” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
During each Start of Drive sequence, after Step 2 but before Step 3, you may remove D3 players with this Trait from the Reserves box of your dugout and set them up on the pitch, allowing you to set up more than the usual 11 players. These extra players may not be placed on the Line of Scrimmage or in a Wide Zone.
[/et_pb_accordion_item][et_pb_accordion_item title=”Swoop” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player is thrown by a team-mate, as described on page 52, they do not scatter before landing as they normally would. Instead, you may place the Throw-in template over the player, facing towards either End Zone or either sideline as you wish. The player then moves from the target square D3 squares in a direction determined by rolling a D6 and referring to the Throw-in template.
[/et_pb_accordion_item][et_pb_accordion_item title=”Take Root*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
When this player is activated, even if they are Prone or have lost theio Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6:
- On a roll of 1, this player becomes ‘Rooted’:
- A Rooted player cannot move from the square they currently occupy for any reason, voluntarily or otherwise, until the end of this drive, or until they are Knocked Down or Placed Prone.
- A Rooted player may perform any action available to them provided they can do so without moving. For example, a Rooted player may perform a Pass action but may not move before making the pass, and so on.
- On a roll of 2+, this player continues their activation as normal.
If you declared that this player would perform any action that includes movement (Pass, Hand-off, Blitz or Foul) prior to them becoming Rooted, they may, complete the action if possible. If they cannot, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
[/et_pb_accordion_item][et_pb_accordion_item title=”Titchy*” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||2px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
This player may apply a +1 modifier to any Agility tests they make in order to Dodge. However, if an opposition player dodges into a square within the Tackle Zone of this player, this player does not count as Marking the moving player for the purpose of calculating Agility test modifiers.
[/et_pb_accordion_item][et_pb_accordion_item title=”Throw Team-mate” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||3px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If this player also has a Strength characteristic of 5 or more, they may perform a Throw Team-mate action, as described on page 52, allowing them to throw a team-mate with the Right Stuff trait.
[/et_pb_accordion_item][et_pb_accordion_item title=”Timmm-ber!” _builder_version=”4.7.7″ _module_preset=”default” custom_margin=”||3px||false|false” custom_padding=”|30px||30px|false|true” open=”off”]
If the player has a Movement Allowance of 2 or less, apply a +1 modifier to the dice roll when they attempt to stand up (as described on page 44) for each Open, Standing team-mate they are currently adjacent to. A natural 1 is always a failure, no matter how many team-mates are helping. This Trait may still be used if the player is Prone, Stunned, or has lost their Tackle Zone.
FAQ:
Q: Can any of the Passing skills that are used when performing a Pass action also be used when performing a Throw Team-mate action? (p.79)
A: No.
[/et_pb_accordion_item][et_pb_accordion_item title=”Unchannelled Fury*” _builder_version=”4.7.7″ _module_preset=”default” open=”off”]
When this player is activated, even if they are Prone or have lost their Tackle Zone, immediately after declaring the action they will perform but before performing the action, roll a D6, applying a +2 modifier to the dice roll if you declared the player would perform a Block or Blitz action (or a Special action granted by a Skill or Trait that can be performed instead of a Block action)
- On a roll of 1-3, this player rages incoherently at others but achieves little else. Their activation ends immediately.
- On a roll of 4+, this player continues their activation as normal and completes their declared action.
If you declared that this player would perform an action which can only be performed once per team turn and this player’s activation ended before the action could be completed, the action is considered to have been performed and no other player on your team may perform the same action this team turn.
[/et_pb_accordion_item][/et_pb_accordion][/et_pb_column][/et_pb_row][/et_pb_section]