Blood Bowl - Denmark
Rouge Trader - Price Tag V
9.00 - 9.45 Arrival and team preparation - all teams must be "ready to play" at 10.00, se below
9.45-10.00 Draw for round 1
10.00-12.30 Round 1
12.30-13.15 Lunch break
13.15-15.45 Round 2
15.45-16.00 Short break
16.00-18.30 Round 3
18.30-19.15 Dinner break
19.15-21.45 Round 4
BloodBowl2016 indluding DZ1 and DZ2 and in accordance with this
Slann, Bretonians and Khorne are also allowed - see more here.
The four minute rule and illegal procedure rule are not enforced unless both coaches agree. If one player or a referee deems that the game is running late or that the time is beeing spend unevenly with one hour or less left untill the end of the round they are allowed to put the game on a chess clock that both players must use.
The tournament is a resurrection and no progression tournament so no players gains SPP and no deaths or permanent injuries a carried over to future games.
All teams gets 1.100.000 gp called team money.
Goblins can buy 0-3 Bribes at 50.000 gp and Halfling can buy a Master Chef at 100.000 gp.
No other inducements are allowed
All teams get 200.000 gp plus a bonus amount for lower tiers. This sum is called skill money.
Dark Elf, Wood Elf, Undead
Tier 4 @#
+ 50.000 gp
+ 100.000 gp
+ 200.000 gp
@ Tier 1-4 can transfer skill money to team money.
# Tier 4 can transfer team money to skill money.
Setting up a team
Spend your team money buying a team according to standard rules with the eception that inducements are added to the team roster and then use your skill money to assign skills or stats at the prices found in the tables below. All skills and stats are assigned before the team is registered.
Stacking (giving one player several skills and/or stats)
Stacking skills and stats is allowed but no player may get more than three upgrades.
Stacking on players on Tier 0 team is only allowed if the player has loner or starts with less than three starting skills.
If a skill is picked as an “any table” skill, then ad 20k to the skill price.
Hail Mary Pass
Nerves of Steel*
Very Long Legs
1 to 2
2 to 3
3 to 4
4 to 5
5 to 6
6 to 7
7 to 8
8 to 9
9 to 10
* ad 10k to the price if you already have it on any player on your roster AND ad 10k if you are staking with other skills or stats.
(When picking a *-skill for the first time you can mark it with a * to indicate it is at the low price)
The tournament consists of four rounds. First round is random draw. After that its Swiss draw. (2/1/0) points are awarded for (W/D/L).
Tie breakers are (as programmed in Score):
Marking a team "ready to play"
A team is ready to play when it is:
If a team is not "ready to play" at the start of round one (10.00) You lose a re-roll for the first game.
Skills and positionals
Skills must be clearly marked. Skills that are not clearly marked do not count. We are likely to be able to help you with skill markers if necessary but there are no guaranties we have the specific skills you need. On players with multiple skills all skills must be visibly wrote on some kind of labels, on players with only one skill “skill rings” are sufficient marking.
We encourage the use of colour coded bases to mark positionals. We recommend gray or black for linemen, red for blitzers, green for blockers, White for throwers and yellow for catchers. All players must be represented by a suitable painted miniature.
Creating rosters and roster control
The team roster is to be sent to Tripleskull at least one weak prior to the tournament. If you don't make this deadline and you don't make a special arrangement you will be assigned a premade team roster according to the race of your miniatures. A team roster can't be approved on site.
You can download a useful roster here. This is an Excel file.
Use column “Z” to ad skill price and column “AH” to add the upgrades.