Blood Bowl - Denmark

Price Tag V - Next Generation

Price Tag 2016 V is NAF sanctioned.

 

Date: tbd

Timetable

9.00 - 9.45 Arrival and team preparation - all teams must be "ready to play" at 10.00, se below

9.45-10.00 Draw for round 1

10.00-12.30 Round 1

12.30-13.15 Lunch break

13.15-15.45 Round 2

15.45-16.00 Short break

16.00-18.30 Round 3

18.30-19.15 Dinner break

19.15-21.45 Round 4

 

Rules

Competition Rules Pack - See more here.

Chaos Pact, Slann and Underworld are also allowed - See more here.

Bretonians and Khorne are also allowed - see more here.

Bretonian Blitzers have acces to General, Passing and Agility skills on "normal rolls"

 

Four minute rule and illegal procedures rules are not enforced unless both coaches agree. If one player or a referee deems that the game is running late or that the time is beeing spend unevenly with one hour or less left untill the end of the round they are allowed to put the game on a chess clock that both players must use.

 

The tournament is a resurrection and no progression tournament so no players gains SPP and no deaths or permanent injuries a carried over to future games.

 

Team money

All teams gets 1.100.000 gp called team money.

Goblins can buy 0-3 Bribes at 50.000 gp and Halfling can buy a Master Chef at 100.000 gp.

All inducements are allowed

 

Skill money

All teams get 200.000 gp plus a bonus amount for lower tiers. This sum is called skill money.

 

Tier 0:

Dark Elf, Wood Elf, Undead

Tier 1@

Tier2@

Tier 3@

Tier 4 @#

+ 40.000 gp

+ 80.000 gp

+120.000 gp

+ 160.000 gp

 

 

 

 

Amazon

Chaos Pact

Chaos

Goblin

Dwarf

Chaos Dwarf

Khemri

Halfling

Lizardmen

Elf

Nurgle

Ogre

Norse

High Elf

Underworld

 

Bretonians

Human

Slann

 

 

Necromantic

Vampire

 

 

Orc

Khorne

 

 

Skaven

 

 

@ Tier 1-4 can transfer skill money to team money.

# Tier 4 can transfer team money to skill money.

 

Setting up a team

Spend your team money buying a team according to standard rules with the eception that inducements are added to the team roster and then use your skill money to assign skills or stats at the prices found in the tables below. All skills and stats are assigned before the team is registered.

 

Stacking (giving one player several skills and/or stats)

 

Stacking skills and stats is allowed but no player may get more than three upgrades.

 

Stacking on players on Tier 0 team is only allowed if the player has loner or starts with less than three starting skills.

 

Any Tables

If a skill is picked as an “any table” skill, then ad 20k to the skill price.

Price

General

Agility

Passing

Strength

Mutations

10.000

Dirty Player*

Fend

KoR*

Pass Block

Pro*

Shadowing

Tackle*

Catch

Diving Catch

Sneaky Git

Sprint*

Sure Feet*

Diving Tackle*

Jump Up*

Hail Mary Pass

Pass

Safe Throw

Accurate*

Dump-Off*

Nerves of Steel*

Multiple Block

Strong arm

Thick Skul

 

Big Hand

Dist. Presence

Extra Arms*

Foul Appearance

Prehensile Tail

Very Long Legs

Horns*

Tentacles*

Two Heads*

 

 

 

 

 

 

 

20.000

Dauntless

Frenzy

Kick,

Strip Ball

Sure Hands*

 

 

 

Leap

Side Step*

Leader*

Break Tackle*

Grab

Juggernaught

Piling On*

 

 

 

 

 

 

 

 

30.000

Wrestle*

 

 

Mighty Blow*

Stand Firm

 

Claw*

 

 

 

 

 

 

40.000

Block*

 

Dodge

 

Guard*

 

Change

1 to 2

2 to 3

3 to 4

4 to 5

5 to 6

6 to 7

7 to 8

8 to 9

9 to 10

MA

 

60k

20k

20k

20k

30k

30k

30k

60k*

ST

30k

60k

100k*

80k

60k

60k

30k

30k

 

AG

30k

60k*

80k*

60k

30k

 

 

 

 

AV

 

 

 

 

20k

20k

20k

20k

20k

* ad 10k to the price for every time you have already picked the skill on your roster. Also ad 10k if you are staking with other skills or stats.

 

Tournament format

The tournament consists of four rounds. First round is random draw. After that its Swiss draw. (2/1/0) points are awarded for (W/D/L).

Tie breakers are (as programmed in Score):

  1. Total Points
  2. Net Touchdowns
  3. Opponent Score
  4. Touchdowns For
  5. Net Casualties
  6. Casualties For
  7. Random

 

Marking a team "ready to play"

A team is ready to play when it is:

  • Unpacked and put a place where the other participants can see it
  • Skills are marked
  • comes with an approved roster

If a team is not "ready to play" at the start of round one (10.00) You lose a re-roll for the first game.

 

Skills and positionals

Skills must be clearly marked. Skills that are not clearly marked do not count. We are likely to be able to help you with skill markers if necessary but there are no guaranties we have the specific skills you need. On players with multiple skills all skills must be visibly wrote on some kind of labels, on players with only one skill “skill rings” are sufficient marking.

 

We encourage the use of colour coded bases to mark positionals. We recommend gray or black for linemen, red for blitzers, green for blockers, White for throwers and yellow for catchers. All players must be represented by a suitable painted miniature.

 

Creating rosters and roster control

The team roster is to be sent to Tripleskull at least one weak prior to the tournament. If you don't make this deadline and you don't make a special arrangement you will be assigned a premade team roster according to the race of your miniatures. A team roster can't be approved on site.

 

You can download a useful roster here. This is an Excel file.

Use column “Z” to ad skill price and column “AH” to add the upgrades.

 

See example here. (work in progress)

 

Signing up

Participation costs 50 dkk, and you must be a NAF member to participate.

Naf membership can be signed on site at 50 dkk.

Preferred payment method is MobilePay to 30 48 03 53.

 

Official sign up for this Tournament by sending an email to Tripleskull.

There are 22 seats available at the current venue.